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View Full Version : mid-session problem


skahler84
02-18-2010, 02:26 AM
Hi,

1st off wanted to say what an awesome program this is, thanks so much for making it.

I play on AP, using HEM, and your most recent update definitely upgraded the quality of the program with AP, although I am still having 1 problem.

The 1st scan that I run at the beginning of a session is always great, however, if I re-scan again later in the session while I'm playing, the tables do not scan properly. Often it will show the same set of players on anywhere from 3-9 different tables. So, each table is getting scanned, but most of the tables have incorrect players listed as being at the table. I usually 14-18 table when this happens.

Let me know if there is any other information you need to potentially fix this problem.

Thanks so much!

Zandry
02-18-2010, 12:07 PM
Thanks :)
I think the issue is, Cereus' new client will not load the players list unless it has focus, so TableScan has to send focus to it to get the list to load, and if you have a lot of tables open and you keep clicking off the lobby really fast, then the cereus client will never update the tables, and TableScan will keep reading the same table. One thing you could try is going to selection speed > slow or slowest, but I think the biggest improvement would be just when you scan, try to click the tables as little as possible and let the lobby have focus as much as you can.

Unfortunately I've tried a lot to get rid of the need for focus or fake it somehow but it really seems to be built in to the lobby, you can see it yourself if you just click a table in the lobby and then click to another window really fast, the player list from the selected table will never update, until you give the lobby focus again. But when I introduce the server side scanning none of the focus stuff will matter, will be pretty soon

skahler84
02-18-2010, 12:47 PM
great! thanks so much for the quick and informative reply.