View Full Version : Limp% stat as a scoring component in a rule
Aquadougs
03-18-2010, 08:32 AM
VPIP or PFR is not neccessarily good when trying to find fish. But combined it is good. The GAP (VPIP - PFR) can be good for finding, but its maybe hard to program.
Limp% is an extremely good stat in a vacuum to find fish because in the start of their learningcurve they limp a lot, then start to get tigher at it. It converges quickly also because there is a limping opportunity almost every hand. And good players never limp. VPIP converges a lot slower because good players have VPIP.
(PFR/VPIP) or (VPIP/PFR) converges slowly and is bad for tableselecting.
Zandry
03-18-2010, 11:19 PM
Ok, well at some point I am going to add a few more stats, and I think it's a worthwhile stat, but it will definitely be after I release the program for sale. Btw feel free to add me on AIM/MSN/ICQ/Skype for a faster response
AIM: ZandryTST
MSN: zandry@tablescanturbo.com
ICQ: 571846001
Skype: ZandryTST
Also could you explain what you mean that PFR/VPIP converges slowly and is bad for tableselecting? The way I see it, it's very similar to what you're asking
Aquadougs
03-25-2010, 07:03 PM
Also could you explain what you mean that PFR/VPIP converges slowly and is bad for tableselecting? The way I see it, it's very similar to what you're asking
Both TAGs and fishes can easily play 40/20 after 20 hands because of short sample. But TAGs have like 1% limp over a big sample. Also somefish who play 40/10 dont limp that much, but rather call your raises to mess with you postflop.
Thats why limp% is clearly the best because the worst fishes limp most. Limp% is proportional with fishyness no doubt.
1. Fishes start limp/calling a lot when they are complete noobs
2. Then fishes may continue limp but stop calling because they realize they dont hit the flop that much
3. Then they realize they shouldnt limp that much because you raise all the time.
This is the evolution of a fish getting harder to exploit as he get more experience.
Zandry
03-28-2010, 09:36 PM
Ok, thanks for the suggestion and I will definitely consider it when I get around to adding some more stats :)
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